Supervisor: deep_blue <>
Announced end of poll: 27.06.
Actual time poll closed:
Private poll (21 authorized voters)
Actual votes cast: 19
Number of winning choices:
Condorcet completion rule:    (What is this?)
Minimax
Schulze/Beatpath/CSSD
CIVS Ranked Pairs
MAM
Condorcet-IRV

Poll description

At which time control do we want to play? Please, everybody vote, I need to make sure you all get those polls. If you have no specific opinion on that just rate all the choices the same.

Result

1. 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve.  (Condorcet winner: wins contests with all other choices)
2. 7d/21d/100/0/0: Similar to old Mob games. No capped reserve. One will gain reserve by quick opening play.  loses to 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve. by 12–5
3. Less than 21 days starting reserve.  loses to 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve. by 15–2, loses to 7d/21d/100/0/0: Similar to old Mob games. No capped reserve. One will gain reserve by quick opening play. by 12–5
4. Tied:
More than 7 days per move.  loses to 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve. by 15–2, loses to Less than 21 days starting reserve. by 9–6
More than 21 days starting reserve.  loses to 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve. by 16–1, loses to Less than 21 days starting reserve. by 7–5
6. Less than 7 days per move.  loses to 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve. by 16–1, loses to More than 7 days per move. by 8–6

For simplicity, some details of the poll result are not shown.  

Result details

  123456
1. 7d/21d/100/21d/0: This is the time control of old Mob games. It has capped reserve so quick opening play won't gain reserve.   -12 15 15 16 16
2. 7d/21d/100/0/0: Similar to old Mob games. No capped reserve. One will gain reserve by quick opening play.   5 -12 14 13 12
3. Less than 21 days starting reserve.   2 5 -9 7 10
4. More than 7 days per move.   2 2 6 -6 8
5. More than 21 days starting reserve.   1 1 5 6 -8
6. Less than 7 days per move.   1 4 3 6 6 -

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